Edexcel•A-Level•Further Maths
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Decision Mathematics 2
Linear programming, critical path analysis, and game theory
Practice 29 subtopics in Decision Mathematics 2. All questions match the Edexcel A-Level specification.
About Decision Mathematics 2
Decision Mathematics 2 is a key topic in the Edexcel A-Level Further Mathsspecification. This topic covers linear programming, critical path analysis, and game theory.
Master all 29 subtopics below with unlimited AI-generated questions. Each subtopic page includes sample questions and the ability to generate unlimited practice questions with detailed solutions.
All Subtopics (29)
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Random Practice
Practice any subtopic from Decision Mathematics 2
Formulating LP problemsGraphical solutionSimplex algorithmSlack variablesReading solution from tableauTwo-stage simplexBig M methodInteger programmingCapacity and flowCuts and their capacityMaximum flow-minimum cut theoremLabelling algorithmSuper sources and sinksUpper and lower capacitiesActivity networksPrecedence tablesCritical pathFloat timesGantt chartsResource histogramsSchedulingTwo-player zero-sum gamesPay-off matricesDominanceOptimal mixed strategiesConverting to LP problemSolving first order recurrenceSecond order recurrence relationsCharacteristic equation method
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Choose any subtopic above to begin practicing with unlimited AI-generated questions.
Start with Formulating LP problems